Chapter 14: Paladin, Undaunted
Victory | Defeat |
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Diana reaches the stairs to the dungeon | Diana is defeated |
Objective | Reward |
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Chest 18,11 | 580 Gold |
Chest 7,8 | Obsidian |
Chest 8,8 | Proof of Merit |
Chest 7,2 | Gold Arena Token |
Chest 15,2 | Sunstone |
Challenges |
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Open all treasures |
This level is a test of your reformed army’s ability to deal with a few threats you’ve seen before, assassins, gunners and pikes as well as necromancer. You likely have a number of squads with protected back lines for the assassins, but the gunner units can kill a few of your guys if you aren’t prepared with sentinels, artifacts or position such that you attack first. Cover those bases and the rest of the stage will unfold naturally.
The enemy mage also is pretty powerful, but a charge into him and/or some archers to soften him up should suffice. Diana’s squad should also have enough magic resistance to endure his black magic. There are a fair number of spear squads, but even then your cavalry likely can crush them well enough after patch 1.05 they also get defensive resistance to cavalry, so you might not lean as heavily on mounted characters this map or at least let another squad soften the pikes up first.
Interlude
Another tight transition with no time to tinker, which suits the pace of the narrative perfectly.
Chapter 14: Paladin, Undaunted