Rangers

Class Growth

ClassHPSTRMAGDEFFORDEXMASSPDLCKMOV
Ranger454052525252525256
Tier 2
Archer305001515353515256
Drifter454003025253015506
Strider254001525452545106
Witch Hunter503504545301510257
Tier 3
Sniper305001515353515256
Outlaw454003025252515556
Blade Dancer154001025452545106
Green Knight503004550301510258

Character Growth

CharacterHPSTRMAGDEFFORDEXMASSPDLCK
Garrick30405252025252520
Sophia20300154035152550
Caius30400303030154510
Maeve45350101040454520
Rose50405201525502010

Skills

ClassSkill NameExplanation
RangerHasteRaises single ally’s movement by 1 for a single turn
Tier 2
ArcherSpecialistCrit rate increased by 7.5% per adjacent ally
ArcherDeadeye+25% to accuracy from dexterity
DrifterRuthlessCrit damage modifier increased by 50%
DrifterOutcastCrit rate increased by 30% if adjacent to at most 1 unit
StriderRelentlessSecond attack in double attack does more damage
StriderWeightlessWeapon weight is halved
Witch HunterStand TogetherHaste grants +40% defense
Witch HunterSilencing ShotPower +50% against mages and hybrids
Tier 3
SniperFrom ThreeAttack one extra square away
SniperPreparationAccuracy +35% if unit does not move
OutlawBrutalityCrit damage modifier increased by 50%
OutlawHit and RunIgnore 50% of armor if adjacent to 1 unit
Blade DancerDancer’s GracePower increased by 2% each dodge, up to 30%
Blade DancerBladestormGuaranteed hits when below 40% HP
Green KnightForester’s BlessingHaste grants +40% fortitude
Green KnightMagebane50% of enemy mage’s magic added to damage
CharacterSkill NameExplanation
GarrickSilky SmoothCrit damage modifier increased by 15%
SophiaFerret’s Fury20% chance for 20% increased damage
CaiusPull UpAccuracy +20% if unit moves this turns
MaeveDiplomatic ImmunityA kill grants +20% dodge for 1 turn
RoseUnnoticedLess likely to be attacked

Standard Paths

Rangers start off as ranged attackers and then split into two sub trees for melee and two for ranged, with one of each path being more specialized while the other is more general purpose.

Class: Strider to Blade Dancer

Best Characters: Maeve, Caius

Aspects: Ancara’s Glow, Pelagiel’s Flash, Shamac’s Tide, Manos’s Fury

Weapons: Power, Balance

The Strider to blade dancer path is the most effective melee dodge tank in the game & plays to the high speed growth of Maeve and Caius. Dodging will increase power and Maeve’s kills will increase her dodging too, which is a nice little circular feedback loop that gives her a little edge over Caius at pure dodging. Caius has slightly better strength so he’ll do more damage & his personal skill will give him better accuracy.

The weightless skill makes power weapons highly effective for doubling, but it doesn’t reduce the dodge penalty. Thus you might want to use balance weapons against high accuracy foes.

Ancara’s Glow is perfect for this path: it drops luck to improve power, dodge and true speed. Pelagiel’s Flash stacks nicely with the relentess damage bonus and Shamac’s Tide is helpful for sustain when you can dodge most, but not all attacks. Bladestorm (always hit when under 40% hp) also works extremely well with Manos’s Fury: the combination grants the +50% power bonus, but bladestorm’s always hit overrides Manos’s Fury’s 50% hit rate.

Class: Archer to Sniper

Best Characters: Rose, Garrick

Aspects: Quintare’s Quill, any damage aspect

Weapons: Power

Archer to sniper relies less on speed and more on single high damage attacks, so it’s a good match for Rose and Garrick who have high strength . Power weapons are highly usable here as their lack of accuracy is mitigated by accuracy skills from both classes. Rose has 50% more mastery growth than luck (combined with archer and sniper), so she could consider using Quintare’s Quill to swap mastery to luck & drastically improve her critical hit rate. Garrick can make good use of any damage boosting aspect. Unfortunately sniper’s attack from three sometimes still allows ranged retribution attacks. It seems to be mostly mage enemies that bug this way, but I haven’t figured out the exact pattern.

Class: Witch Hunter to Green Knight

Best Characters: Sophia

Aspects: Koeli’s Spirit, any 80% magic reduction aspect

Weapons: Power, Accuracy

Sophia’s huge fort growth works very well for the anti mage Witch Hunter to Green Knight route & this class’s defensive buffs can really elevate a tank’s survival. Koeli’s Spirit will swap her defense and fortitude to make her tank physical damage too. Pairing it with an 80% magic reduction aspect can make her even more defensive against mages when she doesn’t need to swap to physical defense.

Class: Drifter to Outlaw

Best Characters: Sophia, Garrick

Aspects: Malice’s Suffering

Weapons: Critical

Sophia’s high luck growth also works well with Drifter to Outlaw, though this combo won’t shine until after you get to Outlaw. Garrick works here too given his bonus to critical damage. Malice’s Suffering is very effective for pushing near 100% critical rate, but you will have to be very careful with positioning with the halved defenses it inflicts.

Other Builds

Class: Strider to Sniper

Best Characters: Maeve, Caius

Aspects: Pelagiel’s Flash

Weapons: Power

A faster sharpshooter using strider’s weightless to halve the weight of (quite heavy) power bows to get the most from their considerable damage. Strider’s speed coupled with Mave/Caius innate speed will enable double attacks on most enemies. Pelagiel’s Flash goes well with strider’s relentless to give a 56% bonus to second hits.

You won’t be able to rely on dodging as much as with a pure blade dancer build, but shooting from range will help mitigate that & Maeve’s personal skill will give her +30% dodge if she manages a kill.

Class: Drifter to Sniper

Best Characters: Sophia, Garrick, Rose

Aspects: Malice’s Suffering or Quintare’s Quill

Weapons: Critical, Accuracy

Drifter supplies critical chance and damage bonuses & the restriction of at most one adjacent unit works really well with Sniper’s ability to shoot from 3 range. Malice’s Suffering along side critical weapon upgrades completes the critical modifier trifecta and that aspect’s halved defenses are mitigated by shooting from range. Rose has low luck and high mastery, so she can shine with Quintare’s Quill if you plan to give Malice’s Suffering to someone else.

Class: Drifter to Blade Dancer

Best Characters: Sophia, Garrick

Aspects: Kitara’s Chord

Weapons: Critical, Accuracy

A melee reprise of the previous build, but it can also perfectly utilize Kitara’s Chord. This aspect swaps accuracy to dodge such that 1% enemy hit rate is often possible with accuracy weapon. Usually this means the character will have incredibly low accuracy and be unable to consistently land blows, however; this build merely needs to go below 40% hp and it will always hit due to bladestorm! You will need to equip a second aspect to take a hit or two and fall below 40% hp.

To make this even better, every dodge will add 2% power up to 30% thanks to dancer’s grace. This boost will mean that you can use critical and accuracy weapon without worrying about the lower damage. You won’t reach 100% critical chance, like with Malice’s Suffering, but that’s a small price to pay for a character with 99% dodge rate, 100% hit rate and damage that increases when they dodge. When the enemy has lower hit rate, critical weapon can give up to 75% crit rate & accuracy weapon will still have 45%.

Unfortunately this build is currently bugged for critical chance. If you hit naturally before bladestorm is applied you can still crit. However, the guaranteed hit from bladestorm can never be a crit. This massively lowers the critical chance of this build while using Kitara’s Chord.

Class: Archer to Blade Dancer

Best Characters: Caius, Garrick, Rose

Aspects: Kitara’s Chord

Weapons: Power

Given the critical hit issue with bladestorm + Kitara’s Chord, this build focuses on pure power instead. Archer has the highest strength gain as do Caius/Garrick/Rose and archer’s accuracy bonus (and Caius’s personal skill) will enable hitting 200 accuracy with power weapon & then swapping that to dodge with Kitara’s Chord.

While not as amazing as 1 crit killing enemies on enemy phase, this build should still do considerable damage with dancer’s grace scaling the high base damage of power weapon.