Chapter 14: Anchored Soul

Objective: Steal the Relic

The temple is another chance to split your party in two, again pitting rapid xp gain, treasure and map completion against a slower, full party clear of the entire level. The enemy has varied defenses, so ensure each group has physical and magical tanks (or a very capable dodge tank) and a healer. The enemy boss has extremely high dodge, but low attack and you don’t actually have to kill her.

Spike traps are introduced this level & the AI will walk onto them if you hold the ground at the trap’s edge. Still, they only do 10 damage, so it’s more a mild assist than game changing.

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