Stat Swaps | |
Quintare’s Quill | Mastery and luck are swapped |
Innileth’s Scale | Defense and strength are swapped |
Koeli’s Spirit | Defense and fortitude are swapped |
Linhera’s Whisper | Power and true speed are swapped |
Zeltar’s Flight | Strength and speed are swapped |
Kitara’s Chord | Accuracy and dodge are swapped |
Stat Transforms | |
Ancara’s Glow | Luck depleted to increase power, dodge, and true speed. |
Malice’s Suffering | Crit increased by 30%, defense and fortitude halved. |
Varden’s Ardor | 15% of cumulative weapon stats go to extra power |
Vosh’s Sanguination | Adds 10% of max HP to all advanced stats |
Chamden’s Flux | Damage is affected a random amount up to + or – 30% |
Njallum’s Heritage | Mastery increased by 20% |
Darmena’s Kiss | Crit and power are set to the average of the two |
Yl’andra’s Font | Power increased by 25% |
Kyne’s Passage | Each turn grants a 1% buff to power, accuracy, dodge, crit |
Cassara’s Blaze | 10% chance to deal 1.5x damage |
Kaithir’s Promise | Counterattack damage increased by 25% |
Stack Building | |
Vigmar’s Charge | Kills grant 2% power til chapter end |
Theron’s Passion | Crits increase crit chance by 1% til chapter end |
Hit Rate | |
Orion’s Pursuit | Hit chance increased by 15% |
Manos’ Fury | Hit rate is always 50%, power increased by 50% |
Ziegrich’s Luminance | Half of mastery is added to accuracy |
Defense | |
Jahno’s Stupor | Dodge reduced by 60%, defense and fortitude increased by 10 |
Yl’undera’s Drift | Magic depleted to increase defense and fortitude |
Almadessa’s Glade | Fortitude +10 with no adjacent allies (broken) |
Shamac’s Tide | Dodging heals for 5 HP |
Altum’s Descent | Dodge increased by 30% of strength |
Aethe’s Chill | Grants 80% resistance to fire magic |
Izn’s Hope | Grants 80% resistance to holy magic |
Yl’mar’s Faith | Grants 80% resistance to arcane magic |
Prisbel’s Rumble | Grants 80% resistance to storm magic |
Conditional | |
Ayn’s Premonition | True Speed is doubled when unit is below 30% HP |
Pelagiel’s Flash | If doubling, second attack deals 25% increased damage |
Other | |
Samaran’s Shade | Enemies are significantly less likely to attack the holder |
Hecleon’s Pride | Enemies are much more likely to attack the holder |
Huss’ Hush | Nearby enemies deal 15% less magic damage |
Faine’s Judgment | Bonded units within 2 tiles increase power by 5% |
Ellis’ Light | Healing power increased by 50% |
Soleric’s Rally | Attacking and defeating an enemy heals nearby allies for 10% HP |
Sarathel’s Sight | Attacks mark enemies, increasing damage taken by 10% for 1 turn |