| Stat Swaps | |
| Quintare’s Quill | Mastery and luck are swapped |
| Innileth’s Scale | Defense and strength are swapped |
| Koeli’s Spirit | Defense and fortitude are swapped |
| Linhera’s Whisper | Power and true speed are swapped |
| Zeltar’s Flight | Strength and speed are swapped |
| Kitara’s Chord | Accuracy and dodge are swapped |
| Stat Transforms | |
| Ancara’s Glow | Luck depleted to increase power, dodge, and true speed. |
| Malice’s Suffering | Crit increased by 30%, defense and fortitude halved. |
| Varden’s Ardor | 15% of cumulative weapon stats go to extra power |
| Vosh’s Sanguination | Adds 10% of max HP to all advanced stats |
| Chamden’s Flux | Damage is affected a random amount up to + or – 30% |
| Njallum’s Heritage | Mastery increased by 20% |
| Darmena’s Kiss | Crit and power are set to the average of the two |
| Yl’andra’s Font | Power increased by 25% |
| Kyne’s Passage | Each turn grants a 1% buff to power, accuracy, dodge, crit |
| Cassara’s Blaze | 10% chance to deal 1.5x damage |
| Kaithir’s Promise | Counterattack damage increased by 25% |
| Stack Building | |
| Vigmar’s Charge | Kills grant 2% power til chapter end |
| Theron’s Passion | Crits increase crit chance by 1% til chapter end |
| Hit Rate | |
| Orion’s Pursuit | Hit chance increased by 15% |
| Manos’ Fury | Hit rate is always 50%, power increased by 50% |
| Ziegrich’s Luminance | Half of mastery is added to accuracy |
| Defense | |
| Jahno’s Stupor | Dodge reduced by 60%, defense and fortitude increased by 10 |
| Yl’undera’s Drift | Magic depleted to increase defense and fortitude |
| Almadessa’s Glade | Fortitude +10 with no adjacent allies (broken) |
| Shamac’s Tide | Dodging heals for 5 HP |
| Altum’s Descent | Dodge increased by 30% of strength |
| Aethe’s Chill | Grants 80% resistance to fire magic |
| Izn’s Hope | Grants 80% resistance to holy magic |
| Yl’mar’s Faith | Grants 80% resistance to arcane magic |
| Prisbel’s Rumble | Grants 80% resistance to storm magic |
| Conditional | |
| Ayn’s Premonition | True Speed is doubled when unit is below 30% HP |
| Pelagiel’s Flash | If doubling, second attack deals 25% increased damage |
| Other | |
| Samaran’s Shade | Enemies are significantly less likely to attack the holder |
| Hecleon’s Pride | Enemies are much more likely to attack the holder |
| Huss’ Hush | Nearby enemies deal 15% less magic damage |
| Faine’s Judgment | Bonded units within 2 tiles increase power by 5% |
| Ellis’ Light | Healing power increased by 50% |
| Soleric’s Rally | Attacking and defeating an enemy heals nearby allies for 10% HP |
| Sarathel’s Sight | Attacks mark enemies, increasing damage taken by 10% for 1 turn |