Clerics
Class Growth
Class | HP | STR | MAG | DEF | FOR | DEX | MAS | SPD | LCK | MOV |
---|---|---|---|---|---|---|---|---|---|---|
Cleric | 35 | 30 | 30 | 25 | 15 | 25 | 20 | 10 | 30 | 5 |
Tier 2 | ||||||||||
Inquisitor | 40 | 45 | 30 | 35 | 45 | 25 | 15 | 15 | 10 | 6 |
Guardian | 40 | 35 | 20 | 50 | 15 | 15 | 25 | 10 | 25 | 7 |
Priest | 50 | 25 | 45 | 10 | 30 | 15 | 15 | 10 | 30 | 5 |
Acolyte | 15 | 20 | 40 | 5 | 10 | 35 | 35 | 40 | 45 | 6 |
Tier 3 | ||||||||||
Crusader | 35 | 45 | 30 | 35 | 45 | 25 | 25 | 15 | 10 | 7 |
Paladin | 35 | 35 | 30 | 45 | 15 | 25 | 25 | 10 | 25 | 8 |
Prophet | 50 | 15 | 40 | 10 | 40 | 15 | 25 | 10 | 35 | 6 |
Phantom | 15 | 5 | 40 | 10 | 10 | 30 | 30 | 45 | 50 | 7 |
Character Growth
Character | HP | STR | MAG | DEF | FOR | DEX | MAS | SPD | LCK |
---|---|---|---|---|---|---|---|---|---|
Maren | 40 | 30 | 40 | 30 | 15 | 15 | 20 | 40 | 15 |
Lincoln | 50 | 35 | 35 | 45 | 30 | 15 | 10 | 15 | 10 |
Samara | 20 | 35 | 35 | 20 | 20 | 35 | 25 | 20 | 40 |
Vesta | 25 | 35 | 30 | 50 | 50 | 15 | 15 | 15 | 15 |
Faust | 15 | 30 | 30 | 15 | 15 | 50 | 15 | 50 | 15 |
Skills
Class | Skill Name | Explanation |
---|---|---|
Cleric | Heal | Heal adjacent ally based on magic |
Tier 2 | ||
Inquisitor | Inquisition | Power increased by 40% of target’s magic |
Inquisitor | Righteous Cause | Healing doubles accuracy for next enemy phase |
Guardian | Resonance | Healing power +25%, divided over 3 turns |
Guardian | Last to Fall | Defense increased by % of missing health |
Priest | Righteous Horizon | Increase healing range by 1 |
Priest | Light’s River | Dodge increased by 15% of power |
Acolyte | Consumption | Heals for 20% damage done |
Acolyte | Unholy Furor | Healing increases crit 6% for next attack, stacks 4 times |
Tier 3 | ||
Crusader | Divine Purpose | Attacking increases next heal by 10%, stacks |
Crusader | Zealous Rush | Movement +3 when bonded unit below 20% hp |
Paladin | Indomitable | Damage over 20% max hp is halved |
Paladin | Savior’s Grace | Healing increases target unit’s healing taken for 3 turns |
Prophet | Light of Shaliz | Increase healing range by 1 |
Prophet | Hand of God | Dodge increased by 15% of power |
Phantom | Ethereal | Pass through enemies |
Phantom | Reaper | Power increased 0.4% of foe’s missing health |
Character | Skill Name | Explanation |
---|---|---|
Maren | Caretaker | When healing, heal self for 40% of raw heal ability |
Lincoln | Vindication | Magic is increased by 20% of strength |
Samara | Royal Grace | Movement +1 |
Vesta | Eternal Resolve | Defense and Fortitude +15% when below half HP |
Faust | Chaotic Energy | Allies within two squares gain 8% crit |
Standard Paths
Dark deity’s cleric tree has a lot more options than just healing & reminds me quite a bit of the flexibility of rolling a D&D cleric. That being said, a cleric’s healing skill is vital to keeping the party alive.
Class: Inquisitor to Crusader
Best Characters: Vesta, Lincoln
Aspect: Yl’undera’s Drift
Weapon: Power
Inquisitor to crusader is the best dual defenses path. If you take the most defensive cleric, Vesta, down it she will have growths of 85 defense and 95 fortitude to form a veritable wall. Lincoln’s defensive growths are slightly lower, but his personal skill (20% of strength to magic) will make Yl’undera’s Drift even more powerful. Healing is reduced by using this aspect, but it won’t be zero. You can also carry a second aspect and swap them when you need to heal someone more than you need the defense bonus for a particular turn.
Accuracy will be a struggle on player phase, but I recommend leaning into that by healing someone on player phase to get the 100% accuracy bonus for enemy phase. Positioning is key to ensure enemies will actually attack your battle cleric.
Class: Guardian to Paladin
Best Characters: Vesta, Lincoln, Samara
Aspect: Ellis’s Light, Koeli’s Spirit
Weapon: Accuracy
Guardian to paladin is the mobile healer path and has even higher defense than the inquisitor path, at the cost of much lower fortitude. Spreading healing over three turns is extremely helpful to keep multiple tanks from dying while rotating between healing them & Ellis’s Light makes it work even better. Lincoln & Vesta make a good high defense tanks on this path & Samara is interesting to push the mobility to it’s max with her +1 movement skill.
Lincoln can make great use of Koeli’s spirit here, since his total defense growth will be 95% while his fortitude will be only 45%. Without the ability to respond to ranged attacks, you’d still prefer someone else to tank them, but he can do it in a pinch.
Class: Priest to Prophet
Best Characters: Samara, Any
Aspect: Supportive like Huss’s Hush
Weapon: Accuracy
The pure healer path of priest to prophet may seem a little boring compared to trying to take on multiple roles, but I did find that at least one of my clerics spent most of their time healing. Higher magic results in a little more healing, but all characters are pretty close. I’d recommend Samara: her +1 movement skill pushes priest to 6 movement, so she won’t fall behind the group and can reach others to heal them.
Class: Acolyte to Phantom
Best Characters: Faust, Maren
Aspect: Orion’s Pursuit, Ancara’s Glow
Weapon: Balanced
Two characters tilt toward speedy offensive caster: Maren and Faust. While this path has almost no bulk, speed will allow dodging and the life steal often allows them to sustain between attacks. They can even be used as enemy phase characters against the right foes. However, you have to be really careful: if they miss they won’t sustain hp back & if they go up against enemies with higher fort, they might not do enough damage to heal back significantly. To mitigate those problems, this path needs accuracy and damage. Orion’s Pursuit and balanced weapon might be one way to go about that and balanced weapon will enable doubling to give two chances to hit & thus sustain. Ancara’s Glow leans more into dodge and power instead of accuracy, but trades off critical chance by draining luck.
Other Builds
Class: Priest to Paladin
Best Characters: Samara
Aspect: Kitara’s Chord
Weapon: Accuracy
Priest for healing range into paladin for movement rate provides flexible long range healing. Samara’s +1 movement makes it even more flexible with a crazy end game movement rate of 9.
With a little investment into accuracy weapon, Samara’s high dex and luck growths expand her role into a dodge tank utilizing Kitara’s Chord to swap accuracy and dodge. As a healer she’ll rarely attack anway, so the drawback of Kitara’s Chord is bypassed.
Class: Inquisitor to Paladin
Best Characters: Vesta
Aspect: Yl’undera’s Drift
Weapon: Power
This plays like Inquisitor to Crusader, except you are trading off some fortitude for greater movement rate and a reduction on damage over 20% of max health. The latter works best for Vesta since she has high defense and fortitude but low health growth. She’ll be more likely to hit the 20% threshold against some bosses and exceptional casters.