Introduction
Dark Deity is a turn based tactics game with six separate branching class trees. Each class tree has a single base class, four tier 2 classes and four tier 3 classes. You cannot mix base classes, but within that base class you can freely combine any tier 2 class with any tier 3 class. There are five characters of each base class and each character has slightly different stat growths and their own personal skill to help make them unique.
There are 28 stages with no grinding between the stages, but you can eke out more xp in stages if you are inclined. Gold obtained from battle can be spent to upgrade weapons, buy health recovery items and/or stat bonus items. Finishing stages faster will (usually) reward more gold, so there’s a suitable risk reward tradeoff to be more aggressive.
Character defeat does not result in permanent death. Instead, characters lose a few stat points each time they are defeated & cannot be used for the remainder of that stage.
Statistics
HP is life force.
Strength is used to compute power when using physicals attacks.
Magic is used to compute power with magical attacks.
Defense reduces a single physical damage per defense point.
Fortitude reduces a single magical damage per fortitude point.
Dexterity is used to compute accuracy and dodge for all attacks.
Mastery grants additional weapon advantage damage.
Speed is used to compute true speed and dodge for all attacks.
Luck is used to compute accuracy and critical hit chance.
Advanced Statistics
Power is your magic or strength plus your weapon’s power. This is subtracted from your enemy’s fortitude (magic) or defense (physical) to determine how much damage is done. Weapon advantage also applies.
True Speed is your speed minus the weight of your weapon. A character will double attack their opponent if they have 5 or more true speed.
Critical is the chance to do double damage (not double power).
Accuracy is the chance to hit the enemy. Accuracy – Dodge = chance to hit.
Dodge is the chance to dodge enemy attacks.
Weapon vs Armor Advantage
Each weapon type has a damage bonus against two armor types and a penalty against two armor types. The game shows a small green or red arrow to indicate advantage or disadvantage for the highlighted character. An arrow on each enemy shows their own advantage or disadvantage to attack that character back. There is no change to accuracy based on advantage.
These modifiers are further improved by mastery, though that effect is usually fairly subtle.
Basic Combat
You can preview movement of your characters or the opponents by mousing over them to see blue squares they can move to and red squares they can attack. Opponents will have a red down chevron if the current selected character has weapon disadvantage towards them and a green up chevron if they have an advantage instead.
Likewise you can preview combat before engaging which will show weapon types, armor types, advantage rating as well as accuracy and damage values.