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Dark Deity
Adepts
Aspects
Chapter 1: Journey Afoot
Chapter 10: Enter the Eternals
Chapter 11: Death is Lighter Than a Feather
Chapter 12: Eye of the Storm
Chapter 13: Resurgence of Purpose
Chapter 14: Anchored Soul
Chapter 15: Koeli-Sumash
Chapter 16: The Marrows
Chapter 17: Liberators
Chapter 18: Homecoming
Chapter 19: The Rising Tide
Chapter 2: Desperate Defense
Chapter 20: Arrogance
Chapter 21: The Advance Begins
Chapter 22: Canopy Bridge
Chapter 23: Sins of the Father
Chapter 24: March on Sojourn
Chapter 25: Justice
Chapter 26: The Tower of Solace
Chapter 27: The Darkest Hour
Chapter 28: The Edge of Ascension
Chapter 3: Springing the Trap
Chapter 4: Treasure Unknown
Chapter 5: Arisen
Chapter 6: Iron Worth Striking
Chapter 7: Out of the Pan
Chapter 8: Into the Fire
Chapter 9: Lord of the Wastes
Clerics
Customization
Example Party
Mages
Party Roles
Rangers
Rogues
Warriors
Game Guides
Symphony of War
Army Composition
Artifacts
Chapter 1: Rebellion
Chapter 10: To War
Chapter 11: Deadly Gambit
Chapter 12: Upheaval
Chapter 13: Conquest
Chapter 14: Paladin, Undaunted
Chapter 15: Westerfield Escape
Chapter 16: Desperation
Chapter 17: Coaxing the Divine
Chapter 18: Emborian Dawn
Chapter 19: Return to Eastwall
Chapter 2: For Whose Sake
Chapter 20: Wild Card
Chapter 21: Liberating Sandraka
Chapter 22: Greywind Peak
Chapter 23: Unwise Alliance
Chapter 24: Scorched Sands
Chapter 25: Kingdom of Gold
Chapter 26: Stormrook Looms
Chapter 27: Return to the Origin
Chapter 28: Downfall
Chapter 29: Zenith of the World
Chapter 3: Crimson Star
Chapter 30: Armageddon
Chapter 4: Paradigm Shift
Chapter 5: Divine Hammer of the Donari
Chapter 6: Journey to Lemelin
Chapter 7: Tidereaver
Chapter 8: Marooned
Chapter 9: Sanctuary
Class Requirements
Class Roles
Core Squads
Gaiden A: Unrelenting Ambition
Gaiden B: Dragon’s Haven
Gaiden C: No Mercy for the Merciful
Gaiden D: Clockwork City
Gaiden E: Ishtar’s Lament
Mechanics
Specialty Squads
Squad Building
Starting Questions
Technology
Traits
Unique Mercenaries
Tactics Games
Game Guides